2009 | ||
---|---|---|
86 | Raoul Wessel, Ina Blümel, Reinhard Klein: A 3D Shape Benchmark for Retrieval and Automatic Classification of Architectural Data. 3DOR 2009: 53-56 | |
85 | Patrick Degener, Reinhard Klein: A variational approach for automatic generation of panoramic maps. ACM Trans. Graph. 28(1): (2009) | |
84 | Arno Zinke, Martin Rump, Tomás Lay, Andreas Weber, Anton Andriyenko, Reinhard Klein: A practical approach for photometric acquisition of hair color. ACM Trans. Graph. 28(5): (2009) | |
83 | Michael Guthe, Gero Müller, Martin Schneider, Reinhard Klein: BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs. Comput. Graph. Forum 28(1): 101-113 (2009) | |
82 | Ruwen Schnabel, Patrick Degener, Reinhard Klein: Completion and Reconstruction with Primitive Shapes. Comput. Graph. Forum 28(2): 503-512 (2009) | |
81 | Roland Ruiters, Reinhard Klein: Heightfield and spatially varying BRDF Reconstruction for Materials with Interreflections. Comput. Graph. Forum 28(2): 513-522 (2009) | |
80 | Roland Ruiters, Reinhard Klein: BTF Compression via Sparse Tensor Decomposition. Comput. Graph. Forum 28(4): 1181-1188 (2009) | |
79 | Bao Li, Ruwen Schnabel, Shiyao Jin, Reinhard Klein: Variational Surface Approximation and Model Selection. Comput. Graph. Forum 28(7): 1985-1994 (2009) | |
2008 | ||
78 | Raoul Wessel, Rafal Baranowski, Reinhard Klein: Learning Distinctive Local Object Characteristics for 3D Shape Retrieval. VMV 2008: 169-178 | |
77 | Fabian Giesen, Ruwen Schnabel, Reinhard Klein: Augmented Compression for Server-Side Rendering. VMV 2008: 207-216 | |
76 | Björn Ganster, Reinhard Klein: 1-2-tree: Semantic Modeling and Editing of Trees. VMV 2008: 51-60 | |
75 | Martin Rump, Gero Müller, Ralf Sarlette, Dirk Koch, Reinhard Klein: Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements. Comput. Graph. Forum 27(2): 527-536 (2008) | |
74 | Sebastian Möser, Patrick Degener, Roland Wahl, Reinhard Klein: Context Aware Terrain Visualization for Wayfinding and Navigation. Comput. Graph. Forum 27(7): 1853-1860 (2008) | |
73 | Ruwen Schnabel, Sebastian Möser, Reinhard Klein: Fast vector quantization for efficient rendering of compressed point-clouds. Computers & Graphics 32(2): 246-259 (2008) | |
72 | Patrick Degener, Ruwen Schnabel, Christopher Schwartz, Reinhard Klein: Effective Visualization of Short Routes. IEEE Trans. Vis. Comput. Graph. 14(6): 1452-1458 (2008) | |
2007 | ||
71 | Nikolas Paries, Patrick Degener, Reinhard Klein: Simple and Efficient Mesh Editing with Consistent Local Frames. Pacific Conference on Computer Graphics and Applications 2007: 461-464 | |
70 | Patrick Degener, Reinhard Klein: Texture Atlas Generation for Inconsistent Meshes and Point Sets. Shape Modeling International 2007: 156-168 | |
69 | Markus Schlattmann, Reinhard Klein: Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers. VRST 2007: 39-42 | |
68 | Ruwen Schnabel, Roland Wahl, Reinhard Klein: Efficient RANSAC for Point-Cloud Shape Detection. Comput. Graph. Forum 26(2): 214-226 (2007) | |
67 | Markus Schlattmann, Ferenc Kahlesz, Ralf Sarlette, Reinhard Klein: Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization. Comput. Graph. Forum 26(3): 467-476 (2007) | |
2006 | ||
66 | Jan Meseth, Gero Müller, Reinhard Klein, Florian Röder, Michael Arnold: Verification of rendering quality from measured BTFs. APGV 2006: 127-134 | |
65 | Gerhard H. Bendels, Michael Guthe, Reinhard Klein: Free-form modelling for surface inpainting. Afrigraph 2006: 49-58 | |
64 | Gero Müller, Ralf Sarlette, Reinhard Klein: Data-driven Local Coordinate Systems for Image-Based Rendering. Comput. Graph. Forum 25(3): 369-378 (2006) | |
63 | Alexander Greß, Michael Guthe, Reinhard Klein: GPU-based Collision Detection for Deformable Parameterized Surfaces. Comput. Graph. Forum 25(3): 497-506 (2006) | |
2005 | ||
62 | Mirko Sattler, Ralf Sarlette, Thomas Mücken, Reinhard Klein: Exploitation of human shadow perception for fast shadow rendering. APGV 2005: 131-134 | |
61 | Michael Guthe, Pavel Borodin, Reinhard Klein: Fast and Accurate Hausdorff Distance Calculation between Meshes. WSCG (Journal Papers) 2005: 41-48 | |
60 | Gerhard H. Bendels, Reinhard Klein, Mandana Samimi, Alfred Schmitz: Statistical Shape Analysis for Computer Aided Spine Deformity Detection. WSCG (Journal Papers) 2005: 57-64 | |
59 | Michael Guthe, Ákos Balázs, Reinhard Klein: GPU-based trimming and tessellation of NURBS and T-Spline surfaces. ACM Trans. Graph. 24(3): 1016-1023 (2005) | |
58 | Gero Müller, Jan Meseth, Mirko Sattler, Ralf Sarlette, Reinhard Klein: Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions. Comput. Graph. Forum 24(1): 83-109 (2005) | |
57 | Andre Nicoll, Jan Meseth, Gero Müller, Reinhard Klein: Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis. Comput. Graph. Forum 24(3): 569-579 (2005) | |
56 | Jan Meseth, Michael Guthe, Reinhard Klein: Interactive fragment tracing. The Visual Computer 21(8-10): 591-600 (2005) | |
2004 | ||
55 | Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein: Towards the next generation of 3D content creation. AVI 2004: 283-289 | |
54 | Pavel Borodin, Gabriel Zachmann, Reinhard Klein: Consistent Normal Orientation for Polygonal Meshes. Computer Graphics International 2004: 18-25 | |
53 | Gero Müller, Jan Meseth, Reinhard Klein: Fast Environmental Lighting for Local-PCA Encoded BTFs. Computer Graphics International 2004: 198-205 | |
52 | Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein: Visual-Fidelity? Dataglove Calibration. Computer Graphics International 2004: 403-410 | |
51 | Mirko Sattler, Ralf Sarlette, Reinhard Klein: Probabilistic Motion Sequence Generation. Computer Graphics International 2004: 514-517 | |
50 | Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel: Decoupling BRDFs from Surface Mesostructures. Graphics Interface 2004: 177-184 | |
49 | Zoltán Nagy, Marcin Novotni, Reinhard Klein: Enhancing Fourier Volume Rendering Using Contour Extraction. MICCAI (2) 2004: 470-477 | |
48 | Zoltán Nagy, Gero Müller, Reinhard Klein: Classification for Fourier Volume Rendering. Pacific Conference on Computer Graphics and Applications 2004: 51-58 | |
47 | Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein: Real-time appearance preserving out-of-core rendering with shadows. Rendering Techniques 2004: 69-80 | |
46 | Gerhard H. Bendels, Patrick Degener, Roland Wahl, Marcel Körtgen, Reinhard Klein: Image-Based Registration of 3D-Range Data Using Feature Surface Elements. VAST 2004: 115-124 | |
45 | Jan Meseth, Reinhard Klein: Memory Efficient Billboard Clouds for BTF Textured Objects. VMV 2004: 167-174 | |
44 | Michael Guthe, Ákos Balázs, Reinhard Klein: Real-time out-of-core trimmed NURBS rendering and editing. VMV 2004: 323-330 | |
43 | Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Reinhard Klein: Hardware-accelerated ambient occlusion computation. VMV 2004: 331-338 | |
42 | Michael Guthe, Ákos Balázs, Reinhard Klein: Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. VisSym 2004: 211-220, 348 | |
41 | Ákos Balázs, Michael Guthe, Reinhard Klein: Efficient Trimmed NURBS Tessellation. WSCG 2004: 27-34 | |
40 | Zoltán Nagy, Reinhard Klein: High-Quality Silhouette Illustration for Texture-Based Volume Rendering. WSCG 2004: 301-308 | |
39 | Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, Reinhard Klein: Scalable Compression and Rendering of Textured Terrain Data. WSCG 2004: 521-528 | |
38 | Marcin Novotni, Reinhard Klein: Shape retrieval using 3D Zernike descriptors. Computer-Aided Design 36(11): 1047-1062 (2004) | |
37 | Jan Meseth, Gero Müller, Reinhard Klein: Reflectance field based real-time, high-quality rendering of bidirectional texture functions. Computers & Graphics 28(1): 105-112 (2004) | |
36 | Michael Guthe, Reinhard Klein: Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. Computers & Graphics 28(1): 43-50 (2004) | |
35 | Ákos Balázs, Michael Guthe, Reinhard Klein: Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. Computers & Graphics 28(1): 79-85 (2004) | |
34 | Alexander Greß, Reinhard Klein: Efficient representation and extraction of 2-manifold isosurfaces using kd-trees. Graphical Models 66(6): 370-397 (2004) | |
33 | Markus Wacker, Michael Keckeisen, Stefan Kimmerle, Wolfgang Straßer, Volker Luckas, Clemens Groß, Arnulph Fuhrmann, Mirko Sattler, Ralf Sarlette, Reinhard Klein: Virtual Try-On. Informatik Spektrum 27(6): 504-511 (2004) | |
2003 | ||
32 | Patrick Degener, Jan Meseth, Reinhard Klein: An Adaptable Surface Parameterization Method. IMR 2003: 201-213 | |
31 | Alexander Greß, Reinhard Klein: Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. Pacific Conference on Computer Graphics and Applications 2003: 364-376 | |
30 | Zoltán Nagy, Reinhard Klein: Depth-Peeling for Texture-Based Volume Rendering. Pacific Conference on Computer Graphics and Applications 2003: 429-433 | |
29 | Mirko Sattler, Ralf Sarlette, Reinhard Klein: Efficient and Realistic Visualization of Cloth. Rendering Techniques 2003: 167-178 | |
28 | Gerhard H. Bendels, Reinhard Klein: Mesh Forging: Editing of 3D-Meshes Using Implicitly Defined Occluders. Symposium on Geometry Processing 2003: 207-217 | |
27 | Marcin Novotni, Reinhard Klein: 3D zernike descriptors for content based shape retrieval. Symposium on Solid Modeling and Applications 2003: 216-225 | |
26 | Gero Müller, Jan Meseth, Reinhard Klein: Compression and Real-Time Rendering of Measured BTFs Using Local PCA. VMV 2003: 271-279 | |
25 | Pavel Borodin, Michael Guthe, Reinhard Klein: Out-of-Core Simplification with Guaranteed Error Tolerance. VMV 2003: 309-316 | |
24 | Gerhard H. Bendels, Reinhard Klein, Andreas Schilling: Image and 3D-Object Editing with Precisely Specified Editing Regions. VMV 2003: 451-459 | |
23 | Michael Guthe, Reinhard Klein: Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. WSCG 2003 | |
22 | Michael Guthe, Reinhard Klein: Automatic Texture Atlas Generation from Trimmed NURBS Models. Comput. Graph. Forum 22(3): 453-462 (2003) | |
2002 | ||
21 | Michael Guthe, Jan Meseth, Reinhard Klein: Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. Pacific Conference on Computer Graphics and Applications 2002: 204-213 | |
20 | Ferenc Kahlesz, Ákos Balázs, Reinhard Klein: Multiresolution rendering by sewing trimmed NURBS surfaces. Symposium on Solid Modeling and Applications 2002: 281-288 | |
19 | Marcin Novotni, Reinhard Klein: Computing Geodesic Paths on Triangular Meshes. WSCG 2002: 341-348 | |
2001 | ||
18 | Marcin Novotni, Reinhard Klein: A Geometric Approach to 3D Object Comparison. Shape Modeling International 2001: 167-175 | |
17 | Colette Elcacho, Thomas Dingel, Reinhard Klein: Object-Centered Navigation in Virtual Construction Applications. WSCG 2001: 33-40 | |
2000 | ||
16 | Reinhard Klein, Andreas Schilling, Wolfgang Straßer: Reconstruction and Simplification of Surfaces from Contours. Graphical Models 62(6): 429-443 (2000) | |
1999 | ||
15 | Reinhard Klein, Andreas Schilling, Wolfgang Straßer: Reconstruction and Simplification of Surfaces from Contours. Pacific Conference on Computer Graphics and Applications 1999: 198-207 | |
14 | Reinhard Klein, Andreas Schilling: Efficient rendering of multiresolution meshes with guaranteed image quality. The Visual Computer 15(9): 443-452 (1999) | |
1998 | ||
13 | Andreas Schilling, Reinhard Klein, Wolfgang Straßer: Illumination Dependent Refinement of Multiresolution Meshes. Computer Graphics International 1998: 680-687 | |
12 | Reinhard Klein, Frank Hanisch: Web-basierter Unterricht in der Computergraphik: Konzepte und Realisierung von interaktiven Online-Kursen. Informatik und Ausbildung 1998: 165-175 | |
11 | Reinhard Klein: Multiresolution representations for surfaces meshes based on the vertex decimation method. Computers & Graphics 22(1): 13-26 (1998) | |
10 | Andreas Schilling, Reinhard Klein: Rendering of multiresolution models with texture. Computers & Graphics 22(6): 667-674 (1998) | |
9 | Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner: Incremental view-dependent multiresolution triangulation of terrain. Journal of Visualization and Computer Animation 9(3): 129-143 (1998) | |
1997 | ||
8 | Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner: Incremental view-dependent multiresolution triangulation of terrain. Pacific Conference on Computer Graphics and Applications 1997: 127- | |
1996 | ||
7 | Reinhard Klein, Gunther Liebich, Wolfgang Straßer: Mesh Reduction with Error Control. IEEE Visualization 1996: 311-318 | |
1995 | ||
6 | Reinhard Klein: Construction Of the Constrained Delaunay Triangulation Of A Polygonal Domain. CAD Systems Development 1995: 313-326 | |
5 | Reinhard Klein, Wolfgang Straßer: Large mesh generation from boundary models with parametric face representation. Symposium on Solid Modeling and Applications 1995: 431-440 | |
4 | Günther Greiner, Andreas Kolb, Ronald Pfeifle, Hans-Peter Seidel, Philipp Slusallek, Miguel Encarnação, Reinhard Klein: A platform for visualizing curves and surfaces. Computer-Aided Design 27(7): 559-566 (1995) | |
1994 | ||
3 | Reinhard Klein: Linear Approximation of Trimmed Surfaces. IMA Conference on the Mathematics of Surfaces 1994: 201-212 | |
2 | Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner: An Object-Oriented Approach to Curves and Surfaces. Workshop on Object-Oriented Graphics 1994: 33-44 | |
1993 | ||
1 | Reinhard Klein: Surfaces in an object-oriented geometric framework. Graphics and Robotics 1993: 175-190 |