| 2009 |
10 | | Konrad Kölzer,
Frank Nagl,
Bastian Birnbach,
Paul Grimm:
Rendering Virtual Objects with High Dynamic Range Lighting Extracted Automatically from Unordered Photo Collections.
ISVC (2) 2009: 992-1001 |
| 2003 |
9 | | S. Hartmann,
Christian Seiler,
Ralf Dörner,
Paul Grimm:
Case Study: Visualization of Mechanical Properties and Deformations of Living Cells.
GI Jahrestagung (1) 2003: 366-371 |
8 | | Raimund Dachselt,
Ralf Dörner,
Paul Grimm:
Adopting and augmenting X3D for efficient 3D content production: concepts and tools.
Web3D 2003: 184-185 |
| 2002 |
7 | | Ralf Dörner,
Paul Grimm,
Daniel F. Abawi:
Synergies between interactive training simulations and digital storytelling: a component-based framework.
Computers & Graphics 26(1): 45-55 (2002) |
| 2001 |
6 | | Ralf Dörner,
Paul Grimm,
Christian Seiler:
Spezifikation von Verhalten in VR und Computerspielen.
GI Jahrestagung (2) 2001: 1231-1238 |
5 | | Ralf Dörner,
Paul Grimm:
Customizable interactions in 3D Web applications with meta beans.
Web3D 2001: 127-134 |
| 2000 |
4 | | Ralf Dörner,
Paul Grimm,
Christian Seiler:
Agents and virtual environments for communication and decision training for emergencies.
Agents 2000: 50-51 |
3 | | Ralf Dörner,
Paul Grimm,
Christian Seiler:
Agentenbasierte Simulation menschlichen Verhaltens in Notfallsituationen für Trainingszwecke.
SimVis 2000: 211-224 |
2 | | Ralf Dörner,
Paul Grimm:
ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies.
WETICE 2000: 27-34 |
1 | | Ralf Dörner,
Paul Grimm:
Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment.
Web3D 2000: 69-74 |