2009 | ||
---|---|---|
32 | Hollie Boudreaux, Paul Bible, Carolina Cruz-Neira, Thomas Parham, Cinzia Cervato, William Gallus, Pete Stelling: V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through Virtual Reality Simulations. ISVC (1) 2009: 1009-1018 | |
31 | Anthony Steed, Ming C. Lin, Carolina Cruz-Neira: Editor's introduction. Computers & Graphics 33(1): 21-22 (2009) | |
30 | Ming C. Lin, Anthony Steed, Carolina Cruz-Neira: Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR). IEEE Trans. Vis. Comput. Graph. 15(3): 353-354 (2009) | |
2008 | ||
29 | Andreas Gerndt, Torsten Kuhlen, Carolina Cruz-Neira: Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets. CGVR 2008: 22-28 | |
28 | Pedro Morillo, Aron Bierbaum, Patrick Hartling, Marcos Fernández, Carolina Cruz-Neira: Analyzing the performance of a cluster-based architecture for immersive visualization systems. J. Parallel Distrib. Comput. 68(2): 221-234 (2008) | |
2007 | ||
27 | Carolina Cruz-Neira, Dirk Reiners: Proceedings of the Emerging Displays Technologies Workshop, EDT 2007, Images and Beyond: The Future of Displays and Interaction, August 4th, 2007, San Diego, California, co-located with SIGGRAPH 2007 ACM 2007 | |
26 | George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Tanveer Fathima Syeda-Mahmood, Tao Ju, Zicheng Liu, Sabine Coquillart, Carolina Cruz-Neira, Torsten Müller, Thomas Malzbender: Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I Springer 2007 | |
25 | George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Tanveer Fathima Syeda-Mahmood, Tao Ju, Zicheng Liu, Sabine Coquillart, Carolina Cruz-Neira, Torsten Müller, Thomas Malzbender: Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II Springer 2007 | |
24 | Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk Reiners, Carolina Cruz-Neira: A Distributed Framework for Scalable Large-Scale Crowd Simulation. HCI (14) 2007: 111-121 | |
2006 | ||
23 | Jason Stanek, Suraj Kothari, Tien N. Nguyen, Carolina Cruz-Neira: Online Software Maintenance for Mission-Critical Systems. ICSM 2006: 93-103 | |
22 | Yuting Yang, Eve Syrkin Wurtele, Carolina Cruz-Neira, Julie A. Dickerson: Hierarchical visualization of metabolic networks using virtual reality. VRCIA 2006: 377-381 | |
2005 | ||
21 | Ronald Sidharta, Carolina Cruz-Neira: Cyclone Uppercut, a boxing game for an immersive environment. Advances in Computer Entertainment Technology 2005: 363-364 | |
20 | Patrick Hartling, Carolina Cruz-Neira: Tweek: A Framework for Cross-Display Graphical User Interfaces. ICCSA (3) 2005: 1070-1079 | |
19 | Aron Bierbaum, Patrick Hartling, Pedro Morillo, Carolina Cruz-Neira: Implementing Immersive Clustering with VR Juggler. ICCSA (3) 2005: 1119-1128 | |
18 | Yuting Yang, Levent Engin, Eve Syrkin Wurtele, Carolina Cruz-Neira, Julie A. Dickerson: Integration of metabolic networks and gene expression in virtual reality. Bioinformatics 21(18): 3645-3650 (2005) | |
2004 | ||
17 | Galen Faidley, Jayme Hero, Kukjin Lee, Bernard Lwakabamba, Robert D. Walstrom, Feng Chen, Julie A. Dickerson, Diane T. Rover, Robert J. Weber, Carolina Cruz-Neira: Developing an Integrated Wireless System for Fully Immersive Virtual Reality Environments. ISWC 2004: 178-179 | |
16 | Laura L. Arns, Carolina Cruz-Neira: Effects of physical and virtual rotations and display device on users of an architectural walkthrough. VRCAI 2004: 104-111 | |
2003 | ||
15 | Carolina Cruz-Neira: Computational Humanities: The New Challenge for VR. IEEE Computer Graphics and Applications 23(3): 10-13 (2003) | |
2001 | ||
14 | María Aróstegui, José Ignacio Barbero, Carolina Cruz-Neira: Virtual Historical Heritage: Yuso Monastery. ICHIM (2) 2001: 371-379 | |
13 | Carolina Cruz-Neira, William R. Swartout, Michael R. Macedonia: Tutorial 5: Virtual Reality for Fun and Profit. VR 2001: 311 | |
12 | Patrick Hartling, Christopher Just, Carolina Cruz-Neira: Distributed Virtual Reality Using Octopus. VR 2001: 53- | |
11 | Allen Bierbaum, Christopher Just, Patrick Hartling, Kevin Meinert, Albert Baker, Carolina Cruz-Neira: VR Juggler: A Virtual Platform for Virtual Reality Application Development. VR 2001: 89-96 | |
10 | Christopher Just, Allen Bierbaum, Patrick Hartling, Kevin Meinert, Carolina Cruz-Neira, Albert Baker: VjControl: An Advanced Configuration Management Tool for VR Juggler Applications. VR 2001: 97-104 | |
2000 | ||
9 | Carolina Cruz-Neira, Gary Lindahl: A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools. IEEE Computer Graphics and Applications 20(2): 16-19 (2000) | |
1999 | ||
8 | Laura L. Arns, Dianne Cook, Carolina Cruz-Neira: The Benefits of Statistical Visualization in an Immersive Environment. VR 1999: 88-95 | |
7 | Carolina Cruz-Neira, Robyn R. Lutz: Using Immersive Virtual Environments for Certification. IEEE Software 16(4): 26-30 (1999) | |
1998 | ||
6 | Carolina Cruz-Neira: Making virtual reality useful: A report on immersive applications at Iowa State University. Future Generation Comp. Syst. 14(3-4): 147-155 (1998) | |
1997 | ||
5 | Joachim Deisinger, Carolina Cruz-Neira, Oliver Riedel, Jürgen Symanzik: The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens. HCI (2) 1997: 881-884 | |
1996 | ||
4 | Carolina Cruz-Neira, Randolph Langley, Paul A. Bash: Vibe: A Virtual Biomolecular Environment for Interactive Molecular Modeling. Computers & Chemistry 20(4): 469-477 (1996) | |
1995 | ||
3 | Trina M. Roy, Carolina Cruz-Neira, Thomas A. DeFanti: Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment. Presence 4(2): 121-129 (1995) | |
1993 | ||
2 | Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti: Surround-screen projection-based virtual reality: the design and implementation of the CAVE. SIGGRAPH 1993: 135-142 | |
1992 | ||
1 | Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti, Robert V. Kenyon, John C. Hart: The Cave - Audio Visual Experience Automatic Virtual Environment. Commun. ACM 35(6): 64-72 (1992) |