ACE 2009:
Athens,
Greece
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009.
ACM International Conference Proceeding Series 422 ACM 2009, ISBN 978-1-60558-864-3
Full papers:
Tools for communication
- Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada:
RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications.
3-10
- Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens:
An interactive support tool to convey the intended message in asynchronous presentations.
11-18
- Markku Turunen, Aleksi Kallinen, Iván Sánchez, Jukka Riekki, Juho Hella, Thomas Olsson, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo:
Multimodal interaction with speech and physical touch interface in a media center application.
19-26
Full papers:
Studies on social media
Full papers:
Sensing and sensation
- Li Zhang:
An intelligent agent with affect sensing from metaphorical language and speech.
53-60
- Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto:
A novel wearable device to present localized sensation of wind.
61-65
- Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino:
Funbrella: recording and replaying vibrations through an umbrella axis.
66-71
Full papers:
Studies on games
Full papers:
Innovations or not? New interaction designs I
Full papers:
Innovations or not? New interaction designs II
Full papers:
Emotions and social aspects
Full papers:
Games
- Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis:
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.
174-181
- Anton Gustafsson, Magnus Bång, Mattias Svahn:
Power explorer: a casual game style for encouraging long term behavior change among teenagers.
182-189
- Greg Smith, Desney S. Tan, Bongshin Lee:
iSee: interactive scenario explorer for online tournament games.
190-197
Full papers:
Playing with image and machinima production tools
- Samuel Munilla, R. Michael Young:
Zuzen, a cloud-based framework for automated machinima generation.
199-206
- Juan Abadia, Alun Evans, Eduard Gonzales, Sergi Gonzales, Daniel Soto, Santi Fort, Marco Romeo, Josep Blat:
Assisted animated production creation and programme generation.
207-214
- Andrés Lucero, Marion Boberg, Severi Uusitalo:
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way.
215-222
Full papers:
Tools for design and production of better games
Full papers:
Arts,
drama,
and performance
- Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis:
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi.
249-256
- Sungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee-Onn Wong, Kirak Kim, Keechul Jung:
Anthropomorphic artificial artist based on face-like detection and painterly rendering.
257-262
- Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado:
Virtual cinematography director for interactive storytelling.
263-270
Short papers:
Multimodal interaction
- David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi:
Using a 3D game to study the perceived quality of lifting device controls.
273-276
- Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
Collaborative haptic play with building blocks.
277-280
- Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh:
Communicative behaviors and flow experience in tabletop gaming.
281-286
- Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst:
Facial caricature generation using a quadratic deformation model.
285-288
Short papers:
Sound and music
Short papers:
Augmented/mixed reality
- Tatu Harviainen, Otto Korkalo, Charles Woodward:
Camera-based interactions for augmented reality.
307-310
- Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas:
Rundle Lantern in miniature: simulating large scale non-planar displays.
311-314
- Maiya Hori, Masayuki Kanbara, Naokazu Yokoya:
A mixed reality telepresence system with limited DOF motion base and immersive display.
315-318
- Maja Wrzesien, David C. Pérez López, Mariano Alcañiz Raya:
E-Junior: a serious virtual world for natural science and ecology learning.
319-322
Short papers:
Affective computing
- Magalie Ochs, Helmut Prendinger:
Emotional gaming: win by emotion expression.
324-327
- Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska:
Towards tailoring player experience in physical Wii games: a case study on relaxation.
328-331
- Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahimi:
Exposure effect on experience and visual perception in stereoscopic visual presentations.
332-335
- Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer:
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals.
336-339
Short papers:
Pervasive and online games
- Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng:
Players who play to make others cry: the influence of anonymity and immersion.
341-344
- Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song:
Running or gaming.
345-348
- Shengsheng Ruan, Ling Chen, Jie Sun, Gencai Chen:
Study on the change of physiological signals during playing body-controlled games.
349-352
- Gonçalo Pereira, Pedro A. Santos, Rui Prada:
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games.
353-356
Short papers:
Experience design and art
Short papers:
Devices for games
- Yannis Lilis, Anthony Savidis:
Structured tiles: directed subgraphs of recurring path patterns in board games.
367-370
- Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden:
The Bronco: a proof-of-concept adaptive fairground ride.
371-374
- Dapeng Zhang, Zhongjie Cai, Kefei Chen, Bernhard Nebel:
A game controller based on multiple sensors.
375-378
- Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz:
Classifying input for active games.
379-382
- Renu M. Zunjarwad, John H. Takamura:
Handheld gaming devices for baby boomers.
383-386
Short papers:
Mobile entertainment
- Carmen Soler, Alejandra Zacarías, Andrés Lucero:
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness.
388-391
- Zhang Lei, Paul Coulton:
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography.
392-395
- Owen Noel Newton Fernando, Adrian David Cheok, Nimesha Ranasinghe, Kening Zhu, Chamari Priyange Edirisinghe, Yan Yan Cao:
Poetry mix-up: a poetry generating system for cultural communication.
396-399
- Kohei Tanaka, Kazuya Murao, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada, Masahiko Tsukamoto:
IT-enabled donation boxes to promote donation.
400-403
Posters
- Igor de Souza Almeida, Tatsuya Hiramatsu, Jordi Polo Carres, Hirokazu Kato, Marina Atsumi Oikawa:
HANDY system for video-mediated communication.
405-406
- Jonathan Ferraris, Christos Gatzidis:
A rule-based approach to 3D terrain generation via texture splatting.
407-408
- Naoki Ishii, Yutaka Ishibashi, Shinji Sugawara:
Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games.
409-410
- Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando:
Petimo: enhanced tangible social networking companion for children.
411-412
- Steven ZhiYing Zhou, Derek Tan, Dong Wei, Yuta Nakayama:
TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment.
413-414
- Anthony Savidis, Efie Karouzaki:
Artificial game presenter avatars.
415-416
- Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage:
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.
419-420
- Lindsay D. Grace:
Polyglot Cubed: the design of a multi-language learning game.
421-422
- Eduard Gonzales, Alun Evans, Sergi Gonzales, Juan Abadia, Josep Blat:
Real-time visualisation and browsing of a distributed video database.
423-424
- André F. S. Barbosa, Frutuoso G. M. Silva:
WiiPlay: a 3D third person game in XNA.
425-426
- Sungjae Hwang, Kibeom Lee, Daham Park, Woonseung Yeo:
The Biolin: a current-based musical interface.
427-428
- Trien V. Do, Jong-Weon Lee:
Creating 3D E-books with ARBookCreator.
429-430
- Jungwhan Kim, Seonghyun Jang, Eunjung Han, Keechul Jung:
Multimedia visitor book using mobile phone.
431-432
- Dionysios Marinos, Christian Geiger:
An immersive multiuser music generation interface.
433-434
- Sangseung Kang, Jaehong Kim, Jaeyeon Lee:
Intuitive control using a mediated interface module.
435-436
- Ekaterina Kurdyukova, Matthias Rehm:
Interactive fitness game for public places.
437-438
- Francois Picard, Pascal Estraillier:
Enhancing a motion capture interface by introducing context management.
439-440
- Anna Carreras, Carles Sora:
Exploring the boundaries of augmented reality in a magic show performance.
441-442
Creative showcase
- Lindsay Grace:
Critical gameplay.
444
- Lindsay Grace:
Music box: composing and performing visual music.
445
- Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
Noon: a secret told by objects.
446
- Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Yuki Takeda, Takenori Hara, Masahiro Ookura, Mina Tanaka, Shigeru Komatsubara:
Story tube "Sto-tu".
447
- Young-Mi Kim, Jong-Soo Choi:
Bamboo flute.
448
- Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
FeelSound: interactive acoustic music making.
449
- Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Masataka Imai, Takenori Hara, Yuki Takeda, Mina Tanaka, Shigeru Komatsubara:
SHI KI BAKO "Box of Four Seasons".
450
- Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti:
Game based technology to enhance the learning of history and cultural heritage.
451
- Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis:
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks.
453
- Tiago Martins, Ricardo Nascimento, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
Headbang hero.
454
- Mark David Hosale:
An uncommon affair at Tooting Bec Common.
456
- Pascal Bihler, Ronald Fromm, Katja Henke:
Mister X: an innovative location-based multiplayer game.
457
- Satoshi Kuribayashi, Takaki Kimura, Hiroya Tanaka:
Plant feeling light: a lighting system working with plant biorhythms.
458
- Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto:
Urban treasure: new approach for collaborative local recommendation engine.
460
- Kening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Adrian David Cheok, Owen Noel Newton Fernando, Yan Yan Cao:
Poetry mix-up: the 10th muse.
461
- Douglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt:
Face-off in the magic circle: getting players to look at each other, not the screen.
462
Copyright © Mon Mar 15 03:05:56 2010
by Michael Ley (ley@uni-trier.de)