ACE 2008:
Yokohama,
Japan
Masa Inakage, Adrian David Cheok (Eds.):
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008.
ACM International Conference Proceeding Series 352 ACM 2008, ISBN 978-1-60558-393-8
Technical track:
AR/MR entertainment
- Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-ichiro Taniguchi:
Billiard instruction system for beginners with a projector-camera system.
3-8
- Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami:
IncreTable, a mixed reality tabletop game experience.
9-16
- Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset:
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics.
17-20
- Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko:
3D edutainment environment: learning physics through VR/AR experiences.
21-24
Technical track:
Pervasive computing
- Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
Towards an interface for untethered ubiquitous gaming.
26-33
- Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage:
Talktic: a development environment for pervasive computing applications.
34-41
- Florian Klompmaker, Christian Reimann:
A service based framework for developing mobile, collaborative games.
42-45
- Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven:
Training social learning skills by collaborative mobile gaming in museums.
46-49
Technical track:
Sound/Music/Art
- Aaron Levisohn, Philippe Pasquier:
BeatBender: subsumption architecture for autonomous rhythm generation.
51-58
- Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak:
Dimensionality reduced HRTFs: a comparative study.
59-62
- Sittapong Settapat, Michiko Ohkura:
An alpha-activity-based binaural beat sound entrainment system using arousal state model.
63-66
- Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose:
Absolute field: proposal for a re-configurable spatial structure.
67-70
- Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung:
Shadow agent: a new type of virtual agent.
71-74
Technical track:
Online game
- Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara:
Networked penalty shootout with haptic media and video.
76-82
- Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch:
From a single- to multi-server online game: a Quake 3 case study using RTF.
83-90
- Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen:
Detection of MMORPG bots based on behavior analysis.
91-94
- Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli:
How to let gamers play in infrastructure-based vehicular networks.
95-98
Technical track:
Affective computing
- Li Zhang:
Metaphorical affect sensing in an intelligent conversational agent.
100-106
- Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun:
An affective model of user experience for interactive art.
107-110
- Ryou Morita, Takehisa Onisawa:
Phrase animation generation reflecting impression of words.
111-114
- Hyunju Shim, Bo Gyeong Kang:
CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography.
115-118
Technical track:
Virtual environment
- Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair:
Real binoculars with virtual functions for mixed environments.
120-125
- Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino:
Extracting camera-control requirements and camera movement generation in a 3D virtual environment.
126-129
- Ziad Sakr, Chanan Sudama:
A curvilinear collision avoidance scheme for interactive 3D gaming environments.
130-133
- Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishizuka:
MPML3D: agent authoring language for virtual worlds.
134-137
Technical track:
Interface
Technical track:
AR/MR system
- Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi:
ARForce: a marker-based augmented reality system for force distribution input.
160-165
- Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami:
Mixed reality robotic user interface: virtual kinematics to enhance robot motion.
166-169
- Marko Heinrich, Bruce H. Thomas, Stefan Müller, Christian Sandor:
An augmented reality weather system.
170-173
Technical track:
New entertainment
Design track:
Avatar/narrative
Design track:
Pervasive game
- Staffan Jonsson, Annika Waern:
The art of game-mastering pervasive games.
224-231
- Anton Gustafsson, Magnus Bång:
Evaluation of a pervasive game for domestic energy engagement among teenagers.
232-239
- Dooho Jung, Seongsik Jo, Rohae Myung:
A study of relationships between situation awareness and presence that affect performance on a handheld game console.
240-243
- Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata:
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer.
244-247
- Janne Lautamäki, Riku Suomela:
Using player proximity in mobile multiplayer games: experiences from Sandman.
248-251
Design track:
Novel interface
- Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi:
Facial expressions as game input with different emotional feedback conditions.
253-256
- Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen:
May Day masks augmented on mobile phones.
257-258
- Duarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia:
Tag around: a 3D gesture game for image annotation.
259-262
- Mark Wright, Henrik Ekeus, Richard Coyne, James Stewart, Penny Travlou, Robin Williams:
Augmented duality: overlapping a metaverse with the real world.
263-266
- Fadi Chehimi, Paul Coulton:
Motion controlled mobile 3D multiplayer gaming.
267-270
- Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto:
Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots.
271-274
Design track:
AR/MR game
- Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
276-283
- Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu:
A remote Chinese chess game using mobile phone augmented reality.
284-287
- Cody Watts, Ehud Sharlin:
Photogeist: an augmented reality photography game.
288-291
- Raphael Grasset, Andreas Dünser, Mark Billinghurst:
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book.
292-295
Design track:
Art & design
Design track:
Location-based entertainment
- Arto Lehtiniemi:
Evaluating SuperMusic: streaming context-aware mobile music service.
314-321
- Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs:
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
322-329
- Ken'ichi Tsuruoka, Masatoshi Arikawa:
An authoring tool for urban audio tours with animated maps.
330-333
- Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka:
Design and evaluation of a virtual mobile time machine in education.
334-337
- Carlos Garcia Wylie, Paul Coulton:
Mobile exergaming.
338-341
Theory/social impact track:
Theory/social impact 1
Theory/social impact track:
Theory/social impact 2
- Jacquelyn Ford Morie, Gustav Verhulsdonck:
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds.
365-372
- Steven Dow, Blair MacIntyre, Michael Mateas:
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
373-380
- Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller:
Improving patient motivation in game development for motor deficit rehabilitation.
381-384
- Daniel Aranda, Jordi Sánchez-Navarro:
Understanding the use of video games in non-formal education in Barcelona.
385-388
- Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen:
Interactive play objects and the effects of open-ended play on social interaction and fun.
389-392
Creative showcase:
Technical track
- Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon:
E-Tree: affective interactive art.
394
- N. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto:
Demonstration of interactive teleolfaction with movie.
395
- Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura:
Photonastic surface: pin matrix type display controlled with light.
396
- Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Changyoung Lim:
Hanmadang: entertainment systems for massive face-to-face interaction.
397
- Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa:
Culinary art designer.
398
Creative showcase:
Design track
- Takashi Suzuki, Kunihiro Nishimura, Michitaka Hirose:
"wavers": a perceptible vibration system.
399
- Rui Pereira:
Loop-R: real-time video interface.
400
- Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose:
"structured creature": a prototype for interactive architecture.
401
- Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage:
Whadget: animation using perceptual interaction through personified hand gestures.
402
- Atsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage:
KAMI CHAT.
403
Creative showcase:
Theory/social impact track
Posters
- Andrei Sherstyuk:
Haptic wind.
408
- Tetsuya Saito, Kenichi Hirota, Junichi Hoshino:
Entertainment character for information display.
409
- Andrei Sherstyuk, Kar-Hai Chu, Sam Joseph:
Virtual mirror for augmented presence applications.
410
- Jaemin Soh, Gowun Jeon, Kyusung Cho, Hyun Seung Yang:
Interactive MR game based on intelligent agent.
411
- Akihiro Furuhira, Wynand Marais, Bruce H. Thomas:
Supporting remote tangible robotic entertainment.
412
- Arun Ravindran:
Reduced dimensional HRTF processing for gaming environments.
413
- Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino:
Kangaroo: the trampoline entertainment system for aiding exercise.
414
- Mitchell Tan, Looi Qin En, See Swee Lan:
Social gaming: what attracts the most attention?: an investigation using an improved diary method.
415
- Takashi Ohta:
Dynamically reconfigurable multi-display environment for CG contents.
416
- Young-Joon Oh, Keechul Jung:
Vision-based Korean Manual Alphabet recognition game for beginners.
417
- Hidenori Watanave:
Contents oriented space.
418
- Olivier Haberman, Romain Pellerin, Ugo Haberman:
When RFIDs meet artist's painting.
419
- Tahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget:
Process of indexing and querying for theatrical texts.
420
- Xiaobin Pan, P. L. Patrick Rau, Anping Xie:
New abacus: a multi-channel interaction device.
421
- Momouh Khadraoui, Béat Hirsbrunner:
SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification.
422
- Cody Watts, Ehud Sharlin, Peter Woytiuk:
Exploring interpersonal touch in computer games.
423
- Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori:
Design of installation with interactive UAVs.
424
Creative showcase posters
- Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami:
Motion capture system using single-track gray code.
426
- Katsuya Ishiguro, Masaki Oshita:
Real-time motion control by data gloves.
427
- Tsen Wang:
The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example.
428
- Junichi Kanebako, Atsuhito Sekiguchi:
Vibracion Cajon: a drumming interface that awakes a shared sense of identity.
429
- Rui Pereira:
Tüist: transformable über interface for stardom.
430
- Seiichiro Matsumura:
"Dip in the Wave": interactive sound installation controlled by the rope.
431
- Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude:
Space+a: participating audience on performance stage.
432
- Yukari Hori, Masaki Iwabuchi, Akira Baba:
Real life is an odyssey: proposal for a videogame linked to reality.
433
Copyright © Mon Mar 15 03:05:57 2010
by Michael Ley (ley@uni-trier.de)